Conan Exiles Dives Into Age Of Sorcery In A New Two-Part Dev Video Series
When Funcom offers a glimpse into the work that went into the update in its new two-part Deep Dive series.
In Part 1 of the Sorcery deep dive, Lead Designer Dennis Douthett and Senior Technical Designer Chris Meredith offers a behind-the-scenes look at the new sorcery system and offers insight into why they decided to add sorcery to the otherwise magic-less world of Conan Exiles.
According to Douthett, they had always planned to add sorcery at some point since it was promised a long time ago when they first showed off the game. It also tied in with Conan canon lore which revolved around a barbarian and his quest to defeat a powerful sorcerer and you can’t have sorcerers without a sorcery system.
The duo also offered viewers a brief look into the design and development process as well as the inspiration for some of the newly added spells. All in all, it’s a pretty informative video for both players and armchair developers alike. If you’re interested, you can watch out the full dev blog right down below.